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After a few seconds, the game pauses and a menu overlay appears. In , the U. The probe starts transmitting video images of the world back to Earth.

Then, just minutes into the mission, an alien life form discovers the probe and damages it, causing an unforeseen backlash of energy that creates a black hole , threatening Earth.

After being briefed on the situation by his old friend Major Vernon, former U. Arriving in this alien world, Cutter is separated from the other scientists and, to his surprise, is hailed by the natives as their messiah , the Ulukai.

Adelpha is a world that is parallel to our own, and it is here that the action of Outcast takes place. The main population are the Talan, the parallel of human beings.

Their own technology is of a level comparable to those of ancient China or medieval Europe. Adelpha is split into several regions, which are separated by large water masses.

This is a relatively recent state of affairs; previously the castes lived in harmony. Cutter learns that the four members of the expedition were separated not in location, but in time.

Upon learning of their predicament, Xue became unstable and fell out with Kauffmann, and took over the Talan warrior caste, teaching them to be violent and xenophobic.

This directly led to a Talan warrior attacking the probe on sight when it arrives, causing a paradox, which created the black hole. Cutter weakens the warrior Talan and unites the other castes, defeats Xue and his warriors and prevents the probe being damaged, resolving the threat to Earth and restoring balance to Talan society.

However, Marion is killed in the encounter with Xue. The game does not actually model three-dimensional volumes of voxels.

Instead, it models the ground as a surface, which may be seen as being made up of voxels. The ground is decorated with objects that are modeled using texture-mapped polygons.

When Outcast was developed, the term "voxel engine", when applied to computer games, commonly referred to a ray casting engine for example the Voxel Space engine.

Outcast features effects such as character shadows , depth of field , bump mapping and reflections. Anti-aliasing is used to smooth certain texture boundaries.

The heightmap engine renders reliefs with self-occlusion, motion parallax , and silhouettes but no shadowing --even for details such as cobblestones.

Water surfaces appear both translucent and reflective. The degree of translucency depends on the viewing angle. The more vertical the angle, the clearer the water appears while the more horizontal the angle, the stronger the reflections.

Other visual effects include bloom and lens flares , [9] falling snow, fire, and other glowing particles. However, these considerations can now be safely ignored, as even low-budget PCs of today significantly surpass those requirements, even to the point that additional software is needed to make the game slow enough to be played.

The AI used in Outcast was considered revolutionary at the time it was released. Intelligence is represented as a distributed activity over a set of autonomous routines called agents.

An agent uses skills, such as hearing, sight, acrobatic, to complete assigned tasks. These agents can interact and even compete with each other to realize a complex task.

Outcast features a high-quality orchestral score composed by Lennie Moore and performed by the Moscow Symphony Orchestra and choir.

Anyone who owns the original game can listen to the soundtrack by putting disc 2 into a CD player. A Dreamcast port of the original was also planned, [14] but was shelved when the Windows version failed commercially.

After Outcast was released, developer Appeal published a series of short films on its website, called "Outcast Outtakes", which were also included on the DVD version of the game.

It was essentially a series of in-game recordings which were made to poke fun at itself, such as Cutter making an advertisement for his backpack that acts much like a magic satchel , by showcasing that he could store house furniture such as doors and chairs in it, or extra scenes involving Nikaa, a Talan whose gender remains under debate to this day.

In a sequel, called Outcast II: Appeal had been requesting funds from their publisher to help finish the game for release but this was not granted.

Since around [16] the fan-group Eternal Outcasts had developed a free sequel called Open Outcast. The project released in two tech demos Oasis 1.

In the project was moved to CryEngine 3 to be developed as a standalone game rather than a mod. The project was renamed to Outcast: Legacy of the Yods in order to reflect this change.

On December 18, , Outcast was remastered as Outcast 1. An official remake, titled Outcast: Second Contact would be delayed to Fall to further polish the game.

The game was finally released on November 14, Outcast sold 12, copies in the United States by the end of , according to tracking firm PC Data.

The title held a position in the top 5 through August, [34] and remained at 10th during the first half of September, before falling to 19th in the last two weeks of that month.

The game received "favorable" reviews according to the review aggregation website GameRankings. Second Contact received "mixed or average reviews" on all platforms according to the review aggregation website Metacritic.

From Wikipedia, the free encyclopedia. September 1, [1]. Retrieved April 15, Adventure Game of the Year".

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World of Gothic Archiv in German. Archived from the original on May 1, Retrieved November 24, Legacy of the Yods". Archived from the original on Das sind die Neuheiten der Spielemesse".

Spiegel online in German. Best board games from the biggest board game convention". Retrieved from " https: Annual fairs Fairs in Germany Gaming conventions Trade fairs in Germany establishments in Germany Recurring events established in German festival stubs Game stubs.

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